Real-Time Rendering
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Focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. This book discusses practical rendering methods used in games and other applications. It also presents a theoretical framework and relevant mathematics for the field of interactive computer graphics.
Author : Tomas Akenine-MollerEric HainesNaty Hoffman
Label : A K Peters
Manufacturer : A K Peters
Studio : A K Peters
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